IMPLEMENTING CROSSWORD PUZZLE GAME TO IMPROVE VOCABULARY MASTERY AT THE FIRST GRADE STUDENTS OF AL-MA’MUROH DORMITORY IN ACADEMIC YEAR 2021/2022

HILDA NURIATUL FIKIAH, NIM. 18112210007 (2022) IMPLEMENTING CROSSWORD PUZZLE GAME TO IMPROVE VOCABULARY MASTERY AT THE FIRST GRADE STUDENTS OF AL-MA’MUROH DORMITORY IN ACADEMIC YEAR 2021/2022. Fakultas Tarbiyah dan Keguruan.

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Abstract

ABSTRACT
The research aimed to find out improving students’ vocabulary mastery by using Crossword Puzzle game. This research was conducted by using Classroom Action Research (CAR). The subject of this research was First Grade of Al-Ma’muroh Language Study Club which consisted of 16 students. The object of this research was to improve the students’ vocabulary mastery through Crossword Puzzle game. This researcher was conducted in two cycles which each consists’ of planning, acting, observing, and reflecting. The data were gathered through qualitative and quantitative data. The qualitative data were gained by analyzing and observation result. Then, quantitative data were obtained from the students’ vocabulary score of pre-test and post-test. Based on the result of this research showed that there was a development on the students’ vocabulary mastery, it can be seen from the mean score of pre-test were 78.3, and the mean score of pot-test cycle 2 was 89. In addition, there were 6 students (25%) who passed Minimum Mastery Criterion – Kriteria Ketuntasan Minimal (KKM) in the pre-test. Meanwhile, in the cycle 1, there were 6 students (37.5%) who passed Minimum Mastery Criterion (KKM), and it gained which was in the post-test cycle 2 there were 16 students (89%) who passed Minimum Mastery Criterion (KKM), so the criteria of success was achieved. Then, from the result of interview it showed that there was improvement of positive responses in the teaching-learning process of vocabulary through Crossword Puzzle game. Furthermore, the results of observation and interview showed that the students were motivated in teaching-learning process during the implementation of Crossword Puzzle game.
Keywords: Crossword Puzzle, Game, Vocabulary

Item Type: Article
Uncontrolled Keywords: Keywords: Crossword Puzzle, Game, Vocabulary
Subjects: 13 EDUCATION > 1399 Other Education > 139999 Education not elsewhere classified
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Prodi Pendidikan Bahasa Inggris
Depositing User: library--- iaida---- http://library-iaida.ac.id
Date Deposited: 03 Jul 2023 03:52
Last Modified: 03 Jul 2023 03:52
URI: http://repository.library-iaida.ac.id/id/eprint/106

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